A stealth-horror level inspired by the classic Weeping Angel mechanic
This demo makes use of Unreal's Artficial Intelligence, Animation, and Perception systems.
The mannequins do not move if the light is shined on them, but if they get close to the player they will alert the patrolling clown. Everytime this evil clown sees the player, his aggression will increase.
On low aggression, he is more likely to hide and stalk, but on high aggression, he is more likely to start the chase.