CHANDLER BOW

Wacky weapon concepts are always really fun! I made this model as a way of exploring the basic game asset creation pipeline.

The textures are made to be stylized yet responsive to lighting; and it was important to rig in a way that kept everything clean and made animating it intuitive.

SKETCHFAB

SKILLS DEVELOPED

ANIMATION
RIGGING
MODELLING
TEXTURING
CONCEPT ART

TOOLS USED